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- NNNNAAAAMMMMEEEE
- perltoot - Tom's object-oriented tutorial for perl
-
- DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
- Object-oriented programming is a big seller these days. Some managers
- would rather have objects than sliced bread. Why is that? What's so
- special about an object? Just what _i_s an object anyway?
-
- An object is nothing but a way of tucking away complex behaviours into a
- neat little easy-to-use bundle. (This is what professors call
- abstraction.) Smart people who have nothing to do but sit around for
- weeks on end figuring out really hard problems make these nifty objects
- that even regular people can use. (This is what professors call software
- reuse.) Users (well, programmers) can play with this little bundle all
- they want, but they aren't to open it up and mess with the insides. Just
- like an expensive piece of hardware, the contract says that you void the
- warranty if you muck with the cover. So don't do that.
-
- The heart of objects is the class, a protected little private namespace
- full of data and functions. A class is a set of related routines that
- addresses some problem area. You can think of it as a user-defined type.
- The Perl package mechanism, also used for more traditional modules, is
- used for class modules as well. Objects "live" in a class, meaning that
- they belong to some package.
-
- More often than not, the class provides the user with little bundles.
- These bundles are objects. They know whose class they belong to, and how
- to behave. Users ask the class to do something, like "give me an
- object." Or they can ask one of these objects to do something. Asking a
- class to do something for you is calling a _c_l_a_s_s _m_e_t_h_o_d. Asking an
- object to do something for you is calling an _o_b_j_e_c_t _m_e_t_h_o_d. Asking
- either a class (usually) or an object (sometimes) to give you back an
- object is calling a _c_o_n_s_t_r_u_c_t_o_r, which is just a kind of method.
-
- That's all well and good, but how is an object different from any other
- Perl data type? Just what is an object _r_e_a_l_l_y; that is, what's its
- fundamental type? The answer to the first question is easy. An object
- is different from any other data type in Perl in one and only one way:
- you may dereference it using not merely string or numeric subscripts as
- with simple arrays and hashes, but with named subroutine calls. In a
- word, with _m_e_t_h_o_d_s.
-
- The answer to the second question is that it's a reference, and not just
- any reference, mind you, but one whose referent has been _b_l_e_s_s()ed into a
- particular class (read: package). What kind of reference? Well, the
- answer to that one is a bit less concrete. That's because in Perl the
- designer of the class can employ any sort of reference they'd like as the
- underlying intrinsic data type. It could be a scalar, an array, or a
- hash reference. It could even be a code reference. But because of its
- inherent flexibility, an object is usually a hash reference.
-
-
-
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-
-
- CCCCrrrreeeeaaaattttiiiinnnngggg aaaa CCCCllllaaaassssssss
- Before you create a class, you need to decide what to name it. That's
- because the class (package) name governs the name of the file used to
- house it, just as with regular modules. Then, that class (package)
- should provide one or more ways to generate objects. Finally, it should
- provide mechanisms to allow users of its objects to indirectly manipulate
- these objects from a distance.
-
- For example, let's make a simple Person class module. It gets stored in
- the file Person.pm. If it were called a Happy::Person class, it would be
- stored in the file Happy/Person.pm, and its package would become
- Happy::Person instead of just Person. (On a personal computer not
- running Unix or Plan 9, but something like MacOS or VMS, the directory
- separator may be different, but the principle is the same.) Do not
- assume any formal relationship between modules based on their directory
- names. This is merely a grouping convenience, and has no effect on
- inheritance, variable accessibility, or anything else.
-
- For this module we aren't going to use Exporter, because we're a well-
- behaved class module that doesn't export anything at all. In order to
- manufacture objects, a class needs to have a _c_o_n_s_t_r_u_c_t_o_r _m_e_t_h_o_d. A
- constructor gives you back not just a regular data type, but a brand-new
- object in that class. This magic is taken care of by the _b_l_e_s_s()
- function, whose sole purpose is to enable its referent to be used as an
- object. Remember: being an object really means nothing more than that
- methods may now be called against it.
-
- While a constructor may be named anything you'd like, most Perl
- programmers seem to like to call theirs _n_e_w(). However, _n_e_w() is not a
- reserved word, and a class is under no obligation to supply such. Some
- programmers have also been known to use a function with the same name as
- the class as the constructor.
-
- OOOObbbbjjjjeeeecccctttt RRRReeeepppprrrreeeesssseeeennnnttttaaaattttiiiioooonnnn
-
- By far the most common mechanism used in Perl to represent a Pascal
- record, a C struct, or a C++ class is an anonymous hash. That's because
- a hash has an arbitrary number of data fields, each conveniently accessed
- by an arbitrary name of your own devising.
-
- If you were just doing a simple struct-like emulation, you would likely
- go about it something like this:
-
- $rec = {
- name => "Jason",
- age => 23,
- peers => [ "Norbert", "Rhys", "Phineas"],
- };
-
- If you felt like it, you could add a bit of visual distinction by up-
- casing the hash keys:
-
-
-
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-
-
- $rec = {
- NAME => "Jason",
- AGE => 23,
- PEERS => [ "Norbert", "Rhys", "Phineas"],
- };
-
- And so you could get at $rec->{NAME} to find "Jason", or @{ $rec->{PEERS}
- } to get at "Norbert", "Rhys", and "Phineas". (Have you ever noticed how
- many 23-year-old programmers seem to be named "Jason" these days? :-)
-
- This same model is often used for classes, although it is not considered
- the pinnacle of programming propriety for folks from outside the class to
- come waltzing into an object, brazenly accessing its data members
- directly. Generally speaking, an object should be considered an opaque
- cookie that you use _o_b_j_e_c_t _m_e_t_h_o_d_s to access. Visually, methods look
- like you're dereffing a reference using a function name instead of
- brackets or braces.
-
- CCCCllllaaaassssssss IIIInnnntttteeeerrrrffffaaaacccceeee
-
- Some languages provide a formal syntactic interface to a class's methods,
- but Perl does not. It relies on you to read the documentation of each
- class. If you try to call an undefined method on an object, Perl won't
- complain, but the program will trigger an exception while it's running.
- Likewise, if you call a method expecting a prime number as its argument
- with a non-prime one instead, you can't expect the compiler to catch
- this. (Well, you can expect it all you like, but it's not going to
- happen.)
-
- Let's suppose you have a well-educated user of your Person class, someone
- who has read the docs that explain the prescribed interface. Here's how
- they might use the Person class:
-
- use Person;
-
- $him = Person->new();
- $him->name("Jason");
- $him->age(23);
- $him->peers( "Norbert", "Rhys", "Phineas" );
-
- push @All_Recs, $him; # save object in array for later
-
- printf "%s is %d years old.\n", $him->name, $him->age;
- print "His peers are: ", join(", ", $him->peers), "\n";
-
- printf "Last rec's name is %s\n", $All_Recs[-1]->name;
-
- As you can see, the user of the class doesn't know (or at least, has no
- business paying attention to the fact) that the object has one particular
- implementation or another. The interface to the class and its objects is
- exclusively via methods, and that's all the user of the class should ever
- play with.
-
-
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- CCCCoooonnnnssssttttrrrruuuuccccttttoooorrrrssss aaaannnndddd IIIInnnnssssttttaaaannnncccceeee MMMMeeeetttthhhhooooddddssss
-
- Still, _s_o_m_e_o_n_e has to know what's in the object. And that someone is the
- class. It implements methods that the programmer uses to access the
- object. Here's how to implement the Person class using the standard
- hash-ref-as-an-object idiom. We'll make a class method called _n_e_w() to
- act as the constructor, and three object methods called _n_a_m_e(), _a_g_e(),
- and _p_e_e_r_s() to get at per-object data hidden away in our anonymous hash.
-
- package Person;
- use strict;
-
- ##################################################
- ## the object constructor (simplistic version) ##
- ##################################################
- sub new {
- my $self = {};
- $self->{NAME} = undef;
- $self->{AGE} = undef;
- $self->{PEERS} = [];
- bless($self); # but see below
- return $self;
- }
-
- ##############################################
- ## methods to access per-object data ##
- ## ##
- ## With args, they set the value. Without ##
- ## any, they only retrieve it/them. ##
- ##############################################
-
- sub name {
- my $self = shift;
- if (@_) { $self->{NAME} = shift }
- return $self->{NAME};
- }
-
- sub age {
- my $self = shift;
- if (@_) { $self->{AGE} = shift }
- return $self->{AGE};
- }
-
- sub peers {
- my $self = shift;
- if (@_) { @{ $self->{PEERS} } = @_ }
- return @{ $self->{PEERS} };
- }
-
- 1; # so the require or use succeeds
-
- We've created three methods to access an object's data, _n_a_m_e(), _a_g_e(),
-
-
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-
-
- and _p_e_e_r_s(). These are all substantially similar. If called with an
- argument, they set the appropriate field; otherwise they return the value
- held by that field, meaning the value of that hash key.
-
- PPPPllllaaaannnnnnnniiiinnnngggg ffffoooorrrr tttthhhheeee FFFFuuuuttttuuuurrrreeee:::: BBBBeeeetttttttteeeerrrr CCCCoooonnnnssssttttrrrruuuuccccttttoooorrrrssss
-
- Even though at this point you may not even know what it means, someday
- you're going to worry about inheritance. (You can safely ignore this for
- now and worry about it later if you'd like.) To ensure that this all
- works out smoothly, you must use the double-argument form of _b_l_e_s_s().
- The second argument is the class into which the referent will be blessed.
- By not assuming our own class as the default second argument and instead
- using the class passed into us, we make our constructor inheritable.
-
- While we're at it, let's make our constructor a bit more flexible.
- Rather than being uniquely a class method, we'll set it up so that it can
- be called as either a class method _o_r an object method. That way you can
- say:
-
- $me = Person->new();
- $him = $me->new();
-
- To do this, all we have to do is check whether what was passed in was a
- reference or not. If so, we were invoked as an object method, and we
- need to extract the package (class) using the _r_e_f() function. If not, we
- just use the string passed in as the package name for blessing our
- referent.
-
- sub new {
- my $proto = shift;
- my $class = ref($proto) || $proto;
- my $self = {};
- $self->{NAME} = undef;
- $self->{AGE} = undef;
- $self->{PEERS} = [];
- bless ($self, $class);
- return $self;
- }
-
- That's about all there is for constructors. These methods bring objects
- to life, returning neat little opaque bundles to the user to be used in
- subsequent method calls.
-
- DDDDeeeessssttttrrrruuuuccccttttoooorrrrssss
-
- Every story has a beginning and an end. The beginning of the object's
- story is its constructor, explicitly called when the object comes into
- existence. But the ending of its story is the _d_e_s_t_r_u_c_t_o_r, a method
- implicitly called when an object leaves this life. Any per-object
- clean-up code is placed in the destructor, which must (in Perl) be called
- DESTROY.
-
-
-
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-
-
- If constructors can have arbitrary names, then why not destructors?
- Because while a constructor is explicitly called, a destructor is not.
- Destruction happens automatically via Perl's garbage collection (GC)
- system, which is a quick but somewhat lazy reference-based GC system. To
- know what to call, Perl insists that the destructor be named DESTROY.
- Perl's notion of the right time to call a destructor is not well-defined
- currently, which is why your destructors should not rely on when they are
- called.
-
- Why is DESTROY in all caps? Perl on occasion uses purely uppercase
- function names as a convention to indicate that the function will be
- automatically called by Perl in some way. Others that are called
- implicitly include BEGIN, END, AUTOLOAD, plus all methods used by tied
- objects, described in the _p_e_r_l_t_i_e manpage.
-
- In really good object-oriented programming languages, the user doesn't
- care when the destructor is called. It just happens when it's supposed
- to. In low-level languages without any GC at all, there's no way to
- depend on this happening at the right time, so the programmer must
- explicitly call the destructor to clean up memory and state, crossing
- their fingers that it's the right time to do so. Unlike C++, an object
- destructor is nearly never needed in Perl, and even when it is, explicit
- invocation is uncalled for. In the case of our Person class, we don't
- need a destructor because Perl takes care of simple matters like memory
- deallocation.
-
- The only situation where Perl's reference-based GC won't work is when
- there's a circularity in the data structure, such as:
-
- $this->{WHATEVER} = $this;
-
- In that case, you must delete the self-reference manually if you expect
- your program not to leak memory. While admittedly error-prone, this is
- the best we can do right now. Nonetheless, rest assured that when your
- program is finished, its objects' destructors are all duly called. So
- you are guaranteed that an object _e_v_e_n_t_u_a_l_l_y gets properly destroyed,
- except in the unique case of a program that never exits. (If you're
- running Perl embedded in another application, this full GC pass happens a
- bit more frequently--whenever a thread shuts down.)
-
- OOOOtttthhhheeeerrrr OOOObbbbjjjjeeeecccctttt MMMMeeeetttthhhhooooddddssss
-
- The methods we've talked about so far have either been constructors or
- else simple "data methods", interfaces to data stored in the object.
- These are a bit like an object's data members in the C++ world, except
- that strangers don't access them as data. Instead, they should only
- access the object's data indirectly via its methods. This is an
- important rule: in Perl, access to an object's data should _o_n_l_y be made
- through methods.
-
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- Perl doesn't impose restrictions on who gets to use which methods. The
- public-versus-private distinction is by convention, not syntax. (Well,
- unless you use the Alias module described below in the section on _D_a_t_a
- _M_e_m_b_e_r_s _a_s _V_a_r_i_a_b_l_e_s.) Occasionally you'll see method names beginning or
- ending with an underscore or two. This marking is a convention
- indicating that the methods are private to that class alone and sometimes
- to its closest acquaintances, its immediate subclasses. But this
- distinction is not enforced by Perl itself. It's up to the programmer to
- behave.
-
- There's no reason to limit methods to those that simply access data.
- Methods can do anything at all. The key point is that they're invoked
- against an object or a class. Let's say we'd like object methods that do
- more than fetch or set one particular field.
-
- sub exclaim {
- my $self = shift;
- return sprintf "Hi, I'm %s, age %d, working with %s",
- $self->{NAME}, $self->{AGE}, join(", ", $self->{PEERS});
- }
-
- Or maybe even one like this:
-
- sub happy_birthday {
- my $self = shift;
- return ++$self->{AGE};
- }
-
- Some might argue that one should go at these this way:
-
- sub exclaim {
- my $self = shift;
- return sprintf "Hi, I'm %s, age %d, working with %s",
- $self->name, $self->age, join(", ", $self->peers);
- }
-
- sub happy_birthday {
- my $self = shift;
- return $self->age( $self->age() + 1 );
- }
-
- But since these methods are all executing in the class itself, this may
- not be critical. There are tradeoffs to be made. Using direct hash
- access is faster (about an order of magnitude faster, in fact), and it's
- more convenient when you want to interpolate in strings. But using
- methods (the external interface) internally shields not just the users of
- your class but even you yourself from changes in your data
- representation.
-
-
-
-
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-
-
- Class Data
- What about "class data", data items common to each object in a class?
- What would you want that for? Well, in your Person class, you might like
- to keep track of the total people alive. How do you implement that?
-
- You _c_o_u_l_d make it a global variable called $Person::Census. But about
- only reason you'd do that would be if you _w_a_n_t_e_d people to be able to get
- at your class data directly. They could just say $Person::Census and
- play around with it. Maybe this is ok in your design scheme. You might
- even conceivably want to make it an exported variable. To be exportable,
- a variable must be a (package) global. If this were a traditional module
- rather than an object-oriented one, you might do that.
-
- While this approach is expected in most traditional modules, it's
- generally considered rather poor form in most object modules. In an
- object module, you should set up a protective veil to separate interface
- from implementation. So provide a class method to access class data just
- as you provide object methods to access object data.
-
- So, you _c_o_u_l_d still keep $Census as a package global and rely upon others
- to honor the contract of the module and therefore not play around with
- its implementation. You could even be supertricky and make $Census a
- tied object as described in the _p_e_r_l_t_i_e manpage, thereby intercepting all
- accesses.
-
- But more often than not, you just want to make your class data a file-
- scoped lexical. To do so, simply put this at the top of the file:
-
- my $Census = 0;
-
- Even though the scope of a _m_y() normally expires when the block in which
- it was declared is done (in this case the whole file being required or
- used), Perl's deep binding of lexical variables guarantees that the
- variable will not be deallocated, remaining accessible to functions
- declared within that scope. This doesn't work with global variables
- given temporary values via _l_o_c_a_l(), though.
-
- Irrespective of whether you leave $Census a package global or make it
- instead a file-scoped lexical, you should make these changes to your
- _P_e_r_s_o_n::_n_e_w() constructor:
-
- sub new {
- my $proto = shift;
- my $class = ref($proto) || $proto;
- my $self = {};
- $Census++;
- $self->{NAME} = undef;
- $self->{AGE} = undef;
- $self->{PEERS} = [];
- bless ($self, $class);
- return $self;
- }
-
-
-
- PPPPaaaaggggeeee 8888
-
-
-
-
-
-
- PPPPEEEERRRRLLLLTTTTOOOOOOOOTTTT((((1111)))) PPPPEEEERRRRLLLLTTTTOOOOOOOOTTTT((((1111))))
-
-
-
- sub population {
- return $Census;
- }
-
- Now that we've done this, we certainly do need a destructor so that when
- Person is destroyed, the $Census goes down. Here's how this could be
- done:
-
- sub DESTROY { --$Census }
-
- Notice how there's no memory to deallocate in the destructor? That's
- something that Perl takes care of for you all by itself.
-
- AAAAcccccccceeeessssssssiiiinnnngggg CCCCllllaaaassssssss DDDDaaaattttaaaa
-
- It turns out that this is not really a good way to go about handling
- class data. A good scalable rule is that _y_o_u _m_u_s_t _n_e_v_e_r _r_e_f_e_r_e_n_c_e _c_l_a_s_s
- _d_a_t_a _d_i_r_e_c_t_l_y _f_r_o_m _a_n _o_b_j_e_c_t _m_e_t_h_o_d. Otherwise you aren't building a
- scalable, inheritable class. The object must be the rendezvous point for
- all operations, especially from an object method. The globals (class
- data) would in some sense be in the "wrong" package in your derived
- classes. In Perl, methods execute in the context of the class they were
- defined in, _n_o_t that of the object that triggered them. Therefore,
- namespace visibility of package globals in methods is unrelated to
- inheritance.
-
- Got that? Maybe not. Ok, let's say that some other class "borrowed"
- (well, inherited) the DESTROY method as it was defined above. When those
- objects are destroyed, the original $Census variable will be altered, not
- the one in the new class's package namespace. Perhaps this is what you
- want, but probably it isn't.
-
- Here's how to fix this. We'll store a reference to the data in the value
- accessed by the hash key "_CENSUS". Why the underscore? Well, mostly
- because an initial underscore already conveys strong feelings of
- magicalness to a C programmer. It's really just a mnemonic device to
- remind ourselves that this field is special and not to be used as a
- public data member in the same way that NAME, AGE, and PEERS are.
- (Because we've been developing this code under the strict pragma, prior
- to perl version 5.004 we'll have to quote the field name.)
-
-
-
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-
-
- sub new {
- my $proto = shift;
- my $class = ref($proto) || $proto;
- my $self = {};
- $self->{NAME} = undef;
- $self->{AGE} = undef;
- $self->{PEERS} = [];
- # "private" data
- $self->{"_CENSUS"} = \$Census;
- bless ($self, $class);
- ++ ${ $self->{"_CENSUS"} };
- return $self;
- }
-
- sub population {
- my $self = shift;
- if (ref $self) {
- return ${ $self->{"_CENSUS"} };
- } else {
- return $Census;
- }
- }
-
- sub DESTROY {
- my $self = shift;
- -- ${ $self->{"_CENSUS"} };
- }
-
-
- DDDDeeeebbbbuuuuggggggggiiiinnnngggg MMMMeeeetttthhhhooooddddssss
-
- It's common for a class to have a debugging mechanism. For example, you
- might want to see when objects are created or destroyed. To do that, add
- a debugging variable as a file-scoped lexical. For this, we'll pull in
- the standard Carp module to emit our warnings and fatal messages. That
- way messages will come out with the caller's filename and line number
- instead of our own; if we wanted them to be from our own perspective,
- we'd just use _d_i_e() and _w_a_r_n() directly instead of _c_r_o_a_k() and _c_a_r_p()
- respectively.
-
- use Carp;
- my $Debugging = 0;
-
- Now add a new class method to access the variable.
-
- sub debug {
- my $class = shift;
- if (ref $class) { confess "Class method called as object method" }
- unless (@_ == 1) { confess "usage: CLASSNAME->debug(level)" }
- $Debugging = shift;
- }
-
-
-
-
- PPPPaaaaggggeeee 11110000
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-
-
-
- PPPPEEEERRRRLLLLTTTTOOOOOOOOTTTT((((1111)))) PPPPEEEERRRRLLLLTTTTOOOOOOOOTTTT((((1111))))
-
-
-
- Now fix up DESTROY to murmur a bit as the moribund object expires:
-
- sub DESTROY {
- my $self = shift;
- if ($Debugging) { carp "Destroying $self " . $self->name }
- -- ${ $self->{"_CENSUS"} };
- }
-
- One could conceivably make a per-object debug state. That way you could
- call both of these:
-
- Person->debug(1); # entire class
- $him->debug(1); # just this object
-
- To do so, we need our debugging method to be a "bimodal" one, one that
- works on both classes _a_n_d objects. Therefore, adjust the _d_e_b_u_g() and
- DESTROY methods as follows:
-
- sub debug {
- my $self = shift;
- confess "usage: thing->debug(level)" unless @_ == 1;
- my $level = shift;
- if (ref($self)) {
- $self->{"_DEBUG"} = $level; # just myself
- } else {
- $Debugging = $level; # whole class
- }
- }
-
- sub DESTROY {
- my $self = shift;
- if ($Debugging || $self->{"_DEBUG"}) {
- carp "Destroying $self " . $self->name;
- }
- -- ${ $self->{"_CENSUS"} };
- }
-
- What happens if a derived class (which we'll call Employee) inherits
- methods from this Person base class? Then Employee->debug(), when called
- as a class method, manipulates $Person::Debugging not
- $Employee::Debugging.
-
- CCCCllllaaaassssssss DDDDeeeessssttttrrrruuuuccccttttoooorrrrssss
-
- The object destructor handles the death of each distinct object. But
- sometimes you want a bit of cleanup when the entire class is shut down,
- which currently only happens when the program exits. To make such a
- _c_l_a_s_s _d_e_s_t_r_u_c_t_o_r, create a function in that class's package named END.
- This works just like the END function in traditional modules, meaning
- that it gets called whenever your program exits unless it execs or dies
- of an uncaught signal. For example,
-
-
-
-
- PPPPaaaaggggeeee 11111111
-
-
-
-
-
-
- PPPPEEEERRRRLLLLTTTTOOOOOOOOTTTT((((1111)))) PPPPEEEERRRRLLLLTTTTOOOOOOOOTTTT((((1111))))
-
-
-
- sub END {
- if ($Debugging) {
- print "All persons are going away now.\n";
- }
- }
-
- When the program exits, all the class destructors (END functions) are be
- called in the opposite order that they were loaded in (LIFO order).
-
- DDDDooooccccuuuummmmeeeennnnttttiiiinnnngggg tttthhhheeee IIIInnnntttteeeerrrrffffaaaacccceeee
-
- And there you have it: we've just shown you the _i_m_p_l_e_m_e_n_t_a_t_i_o_n of this
- Person class. Its _i_n_t_e_r_f_a_c_e would be its documentation. Usually this
- means putting it in pod ("plain old documentation") format right there in
- the same file. In our Person example, we would place the following docs
- anywhere in the Person.pm file. Even though it looks mostly like code,
- it's not. It's embedded documentation such as would be used by the
- pod2man, pod2html, or pod2text programs. The Perl compiler ignores pods
- entirely, just as the translators ignore code. Here's an example of some
- pods describing the informal interface:
-
- =head1 NAME
-
- Person - class to implement people
-
- =head1 SYNOPSIS
-
- use Person;
-
- #################
- # class methods #
- #################
- $ob = Person->new;
- $count = Person->population;
-
- #######################
- # object data methods #
- #######################
-
- ### get versions ###
- $who = $ob->name;
- $years = $ob->age;
- @pals = $ob->peers;
-
- ### set versions ###
- $ob->name("Jason");
- $ob->age(23);
- $ob->peers( "Norbert", "Rhys", "Phineas" );
-
- ########################
- # other object methods #
- ########################
-
-
-
- PPPPaaaaggggeeee 11112222
-
-
-
-
-
-
- PPPPEEEERRRRLLLLTTTTOOOOOOOOTTTT((((1111)))) PPPPEEEERRRRLLLLTTTTOOOOOOOOTTTT((((1111))))
-
-
-
- $phrase = $ob->exclaim;
- $ob->happy_birthday;
-
- =head1 DESCRIPTION
-
- The Person class implements dah dee dah dee dah....
-
- That's all there is to the matter of interface versus implementation. A
- programmer who opens up the module and plays around with all the private
- little shiny bits that were safely locked up behind the interface
- contract has voided the warranty, and you shouldn't worry about their
- fate.
-
- AAAAggggggggrrrreeeeggggaaaattttiiiioooonnnn
- Suppose you later want to change the class to implement better names.
- Perhaps you'd like to support both given names (called Christian names,
- irrespective of one's religion) and family names (called surnames), plus
- nicknames and titles. If users of your Person class have been properly
- accessing it through its documented interface, then you can easily change
- the underlying implementation. If they haven't, then they lose and it's
- their fault for breaking the contract and voiding their warranty.
-
- To do this, we'll make another class, this one called Fullname. What's
- the Fullname class look like? To answer that question, you have to first
- figure out how you want to use it. How about we use it this way:
-
- $him = Person->new();
- $him->fullname->title("St");
- $him->fullname->christian("Thomas");
- $him->fullname->surname("Aquinas");
- $him->fullname->nickname("Tommy");
- printf "His normal name is %s\n", $him->name;
- printf "But his real name is %s\n", $him->fullname->as_string;
-
- Ok. To do this, we'll change _P_e_r_s_o_n::_n_e_w() so that it supports a full
- name field this way:
-
- sub new {
- my $proto = shift;
- my $class = ref($proto) || $proto;
- my $self = {};
- $self->{FULLNAME} = Fullname->new();
- $self->{AGE} = undef;
- $self->{PEERS} = [];
- $self->{"_CENSUS"} = \$Census;
- bless ($self, $class);
- ++ ${ $self->{"_CENSUS"} };
- return $self;
- }
-
-
-
-
-
-
- PPPPaaaaggggeeee 11113333
-
-
-
-
-
-
- PPPPEEEERRRRLLLLTTTTOOOOOOOOTTTT((((1111)))) PPPPEEEERRRRLLLLTTTTOOOOOOOOTTTT((((1111))))
-
-
-
- sub fullname {
- my $self = shift;
- return $self->{FULLNAME};
- }
-
- Then to support old code, define _P_e_r_s_o_n::_n_a_m_e() this way:
-
- sub name {
- my $self = shift;
- return $self->{FULLNAME}->nickname(@_)
- || $self->{FULLNAME}->christian(@_);
- }
-
- Here's the Fullname class. We'll use the same technique of using a hash
- reference to hold data fields, and methods by the appropriate name to
- access them:
-
- package Fullname;
- use strict;
-
- sub new {
- my $proto = shift;
- my $class = ref($proto) || $proto;
- my $self = {
- TITLE => undef,
- CHRISTIAN => undef,
- SURNAME => undef,
- NICK => undef,
- };
- bless ($self, $class);
- return $self;
- }
-
- sub christian {
- my $self = shift;
- if (@_) { $self->{CHRISTIAN} = shift }
- return $self->{CHRISTIAN};
- }
-
- sub surname {
- my $self = shift;
- if (@_) { $self->{SURNAME} = shift }
- return $self->{SURNAME};
- }
-
- sub nickname {
- my $self = shift;
- if (@_) { $self->{NICK} = shift }
- return $self->{NICK};
- }
-
-
-
-
-
- PPPPaaaaggggeeee 11114444
-
-
-
-
-
-
- PPPPEEEERRRRLLLLTTTTOOOOOOOOTTTT((((1111)))) PPPPEEEERRRRLLLLTTTTOOOOOOOOTTTT((((1111))))
-
-
-
- sub title {
- my $self = shift;
- if (@_) { $self->{TITLE} = shift }
- return $self->{TITLE};
- }
-
- sub as_string {
- my $self = shift;
- my $name = join(" ", @$self{'CHRISTIAN', 'SURNAME'});
- if ($self->{TITLE}) {
- $name = $self->{TITLE} . " " . $name;
- }
- return $name;
- }
-
- 1;
-
- Finally, here's the test program:
-
- #!/usr/bin/perl -w
- use strict;
- use Person;
- sub END { show_census() }
-
- sub show_census () {
- printf "Current population: %d\n", Person->population;
- }
-
- Person->debug(1);
-
- show_census();
-
- my $him = Person->new();
-
- $him->fullname->christian("Thomas");
- $him->fullname->surname("Aquinas");
- $him->fullname->nickname("Tommy");
- $him->fullname->title("St");
- $him->age(1);
-
- printf "%s is really %s.\n", $him->name, $him->fullname;
- printf "%s's age: %d.\n", $him->name, $him->age;
- $him->happy_birthday;
- printf "%s's age: %d.\n", $him->name, $him->age;
-
- show_census();
-
-
- IIIInnnnhhhheeeerrrriiiittttaaaannnncccceeee
- Object-oriented programming systems all support some notion of
- inheritance. Inheritance means allowing one class to piggy-back on top
- of another one so you don't have to write the same code again and again.
-
-
-
- PPPPaaaaggggeeee 11115555
-
-
-
-
-
-
- PPPPEEEERRRRLLLLTTTTOOOOOOOOTTTT((((1111)))) PPPPEEEERRRRLLLLTTTTOOOOOOOOTTTT((((1111))))
-
-
-
- It's about software reuse, and therefore related to Laziness, the
- principal virtue of a programmer. (The import/export mechanisms in
- traditional modules are also a form of code reuse, but a simpler one than
- the true inheritance that you find in object modules.)
-
- Sometimes the syntax of inheritance is built into the core of the
- language, and sometimes it's not. Perl has no special syntax for
- specifying the class (or classes) to inherit from. Instead, it's all
- strictly in the semantics. Each package can have a variable called @ISA,
- which governs (method) inheritance. If you try to call a method on an
- object or class, and that method is not found in that object's package,
- Perl then looks to @ISA for other packages to go looking through in
- search of the missing method.
-
- Like the special per-package variables recognized by Exporter (such as
- @EXPORT, @EXPORT_OK, @EXPORT_FAIL, %EXPORT_TAGS, and $VERSION), the @ISA
- array _m_u_s_t be a package-scoped global and not a file-scoped lexical
- created via _m_y(). Most classes have just one item in their @ISA array.
- In this case, we have what's called "single inheritance", or SI for
- short.
-
- Consider this class:
-
- package Employee;
- use Person;
- @ISA = ("Person");
- 1;
-
- Not a lot to it, eh? All it's doing so far is loading in another class
- and stating that this one will inherit methods from that other class if
- need be. We have given it none of its own methods. We rely upon an
- Employee to behave just like a Person.
-
- Setting up an empty class like this is called the "empty subclass test";
- that is, making a derived class that does nothing but inherit from a base
- class. If the original base class has been designed properly, then the
- new derived class can be used as a drop-in replacement for the old one.
- This means you should be able to write a program like this:
-
- use Employee;
- my $empl = Employee->new();
- $empl->name("Jason");
- $empl->age(23);
- printf "%s is age %d.\n", $empl->name, $empl->age;
-
- By proper design, we mean always using the two-argument form of _b_l_e_s_s(),
- avoiding direct access of global data, and not exporting anything. If
- you look back at the _P_e_r_s_o_n::_n_e_w() function we defined above, we were
- careful to do that. There's a bit of package data used in the
- constructor, but the reference to this is stored on the object itself and
- all other methods access package data via that reference, so we should be
- ok.
-
-
-
- PPPPaaaaggggeeee 11116666
-
-
-
-
-
-
- PPPPEEEERRRRLLLLTTTTOOOOOOOOTTTT((((1111)))) PPPPEEEERRRRLLLLTTTTOOOOOOOOTTTT((((1111))))
-
-
-
- What do we mean by the _P_e_r_s_o_n::_n_e_w() function -- isn't that actually a
- method? Well, in principle, yes. A method is just a function that
- expects as its first argument a class name (package) or object (blessed
- reference). _P_e_r_s_o_n::_n_e_w() is the function that both the Person->new()
- method and the Employee->new() method end up calling. Understand that
- while a method call looks a lot like a function call, they aren't really
- quite the same, and if you treat them as the same, you'll very soon be
- left with nothing but broken programs. First, the actual underlying
- calling conventions are different: method calls get an extra argument.
- Second, function calls don't do inheritance, but methods do.
-
- Method Call Resulting Function Call
- ----------- ------------------------
- Person->new() Person::new("Person")
- Employee->new() Person::new("Employee")
-
- So don't use function calls when you mean to call a method.
-
- If an employee is just a Person, that's not all too very interesting. So
- let's add some other methods. We'll give our employee data fields to
- access their salary, their employee ID, and their start date.
-
- If you're getting a little tired of creating all these nearly identical
- methods just to get at the object's data, do not despair. Later, we'll
- describe several different convenience mechanisms for shortening this up.
- Meanwhile, here's the straight-forward way:
-
- sub salary {
- my $self = shift;
- if (@_) { $self->{SALARY} = shift }
- return $self->{SALARY};
- }
-
- sub id_number {
- my $self = shift;
- if (@_) { $self->{ID} = shift }
- return $self->{ID};
- }
-
- sub start_date {
- my $self = shift;
- if (@_) { $self->{START_DATE} = shift }
- return $self->{START_DATE};
- }
-
-
- OOOOvvvveeeerrrrrrrriiiiddddddddeeeennnn MMMMeeeetttthhhhooooddddssss
-
- What happens when both a derived class and its base class have the same
- method defined? Well, then you get the derived class's version of that
- method. For example, let's say that we want the _p_e_e_r_s() method called on
- an employee to act a bit differently. Instead of just returning the list
-
-
-
- PPPPaaaaggggeeee 11117777
-
-
-
-
-
-
- PPPPEEEERRRRLLLLTTTTOOOOOOOOTTTT((((1111)))) PPPPEEEERRRRLLLLTTTTOOOOOOOOTTTT((((1111))))
-
-
-
- of peer names, let's return slightly different strings. So doing this:
-
- $empl->peers("Peter", "Paul", "Mary");
- printf "His peers are: %s\n", join(", ", $empl->peers);
-
- will produce:
-
- His peers are: PEON=PETER, PEON=PAUL, PEON=MARY
-
- To do this, merely add this definition into the Employee.pm file:
-
- sub peers {
- my $self = shift;
- if (@_) { @{ $self->{PEERS} } = @_ }
- return map { "PEON=\U$_" } @{ $self->{PEERS} };
- }
-
- There, we've just demonstrated the high-falutin' concept known in certain
- circles as _p_o_l_y_m_o_r_p_h_i_s_m. We've taken on the form and behaviour of an
- existing object, and then we've altered it to suit our own purposes.
- This is a form of Laziness. (Getting polymorphed is also what happens
- when the wizard decides you'd look better as a frog.)
-
- Every now and then you'll want to have a method call trigger both its
- derived class (also known as "subclass") version as well as its base
- class (also known as "superclass") version. In practice, constructors
- and destructors are likely to want to do this, and it probably also makes
- sense in the _d_e_b_u_g() method we showed previously.
-
- To do this, add this to Employee.pm:
-
- use Carp;
- my $Debugging = 0;
-
- sub debug {
- my $self = shift;
- confess "usage: thing->debug(level)" unless @_ == 1;
- my $level = shift;
- if (ref($self)) {
- $self->{"_DEBUG"} = $level;
- } else {
- $Debugging = $level; # whole class
- }
- Person::debug($self, $Debugging); # don't really do this
- }
-
- As you see, we turn around and call the Person package's _d_e_b_u_g()
- function. But this is far too fragile for good design. What if Person
- doesn't have a _d_e_b_u_g() function, but is inheriting _i_t_s _d_e_b_u_g() method
- from elsewhere? It would have been slightly better to say
-
-
-
-
-
- PPPPaaaaggggeeee 11118888
-
-
-
-
-
-
- PPPPEEEERRRRLLLLTTTTOOOOOOOOTTTT((((1111)))) PPPPEEEERRRRLLLLTTTTOOOOOOOOTTTT((((1111))))
-
-
-
- Person->debug($Debugging);
-
- But even that's got too much hard-coded. It's somewhat better to say
-
- $self->Person::debug($Debugging);
-
- Which is a funny way to say to start looking for a _d_e_b_u_g() method up in
- Person. This strategy is more often seen on overridden object methods
- than on overridden class methods.
-
- There is still something a bit off here. We've hard-coded our
- superclass's name. This in particular is bad if you change which classes
- you inherit from, or add others. Fortunately, the pseudoclass SUPER
- comes to the rescue here.
-
- $self->SUPER::debug($Debugging);
-
- This way it starts looking in my class's @ISA. This only makes sense
- from _w_i_t_h_i_n a method call, though. Don't try to access anything in
- SUPER:: from anywhere else, because it doesn't exist outside an
- overridden method call.
-
- Things are getting a bit complicated here. Have we done anything we
- shouldn't? As before, one way to test whether we're designing a decent
- class is via the empty subclass test. Since we already have an Employee
- class that we're trying to check, we'd better get a new empty subclass
- that can derive from Employee. Here's one:
-
- package Boss;
- use Employee; # :-)
- @ISA = qw(Employee);
-
- And here's the test program:
-
- #!/usr/bin/perl -w
- use strict;
- use Boss;
- Boss->debug(1);
-
- my $boss = Boss->new();
-
- $boss->fullname->title("Don");
- $boss->fullname->surname("Pichon Alvarez");
- $boss->fullname->christian("Federico Jesus");
- $boss->fullname->nickname("Fred");
-
- $boss->age(47);
- $boss->peers("Frank", "Felipe", "Faust");
-
- printf "%s is age %d.\n", $boss->fullname, $boss->age;
- printf "His peers are: %s\n", join(", ", $boss->peers);
-
-
-
-
- PPPPaaaaggggeeee 11119999
-
-
-
-
-
-
- PPPPEEEERRRRLLLLTTTTOOOOOOOOTTTT((((1111)))) PPPPEEEERRRRLLLLTTTTOOOOOOOOTTTT((((1111))))
-
-
-
- Running it, we see that we're still ok. If you'd like to dump out your
- object in a nice format, somewhat like the way the 'x' command works in
- the debugger, you could use the Data::Dumper module from CPAN this way:
-
- use Data::Dumper;
- print "Here's the boss:\n";
- print Dumper($boss);
-
- Which shows us something like this:
-
- Here's the boss:
- $VAR1 = bless( {
- _CENSUS => \1,
- FULLNAME => bless( {
- TITLE => 'Don',
- SURNAME => 'Pichon Alvarez',
- NICK => 'Fred',
- CHRISTIAN => 'Federico Jesus'
- }, 'Fullname' ),
- AGE => 47,
- PEERS => [
- 'Frank',
- 'Felipe',
- 'Faust'
- ]
- }, 'Boss' );
-
- Hm.... something's missing there. What about the salary, start date, and
- ID fields? Well, we never set them to anything, even undef, so they
- don't show up in the hash's keys. The Employee class has no _n_e_w() method
- of its own, and the _n_e_w() method in Person doesn't know about Employees.
- (Nor should it: proper OO design dictates that a subclass be allowed to
- know about its immediate superclass, but never vice-versa.) So let's fix
- up _E_m_p_l_o_y_e_e::_n_e_w() this way:
-
- sub new {
- my $proto = shift;
- my $class = ref($proto) || $proto;
- my $self = $class->SUPER::new();
- $self->{SALARY} = undef;
- $self->{ID} = undef;
- $self->{START_DATE} = undef;
- bless ($self, $class); # reconsecrate
- return $self;
- }
-
- Now if you dump out an Employee or Boss object, you'll find that new
- fields show up there now.
-
-
-
-
-
-
-
- PPPPaaaaggggeeee 22220000
-
-
-
-
-
-
- PPPPEEEERRRRLLLLTTTTOOOOOOOOTTTT((((1111)))) PPPPEEEERRRRLLLLTTTTOOOOOOOOTTTT((((1111))))
-
-
-
- MMMMuuuullllttttiiiipppplllleeee IIIInnnnhhhheeeerrrriiiittttaaaannnncccceeee
-
- Ok, at the risk of confusing beginners and annoying OO gurus, it's time
- to confess that Perl's object system includes that controversial notion
- known as multiple inheritance, or MI for short. All this means is that
- rather than having just one parent class who in turn might itself have a
- parent class, etc., that you can directly inherit from two or more
- parents. It's true that some uses of MI can get you into trouble,
- although hopefully not quite so much trouble with Perl as with
- dubiously-OO languages like C++.
-
- The way it works is actually pretty simple: just put more than one
- package name in your @ISA array. When it comes time for Perl to go
- finding methods for your object, it looks at each of these packages in
- order. Well, kinda. It's actually a fully recursive, depth-first order.
- Consider a bunch of @ISA arrays like this:
-
- @First::ISA = qw( Alpha );
- @Second::ISA = qw( Beta );
- @Third::ISA = qw( First Second );
-
- If you have an object of class Third:
-
- my $ob = Third->new();
- $ob->spin();
-
- How do we find a _s_p_i_n() method (or a _n_e_w() method for that matter)?
- Because the search is depth-first, classes will be looked up in the
- following order: Third, First, Alpha, Second, and Beta.
-
- In practice, few class modules have been seen that actually make use of
- MI. One nearly always chooses simple containership of one class within
- another over MI. That's why our Person object _c_o_n_t_a_i_n_e_d a Fullname
- object. That doesn't mean it _w_a_s one.
-
- However, there is one particular area where MI in Perl is rampant:
- borrowing another class's class methods. This is rather common,
- especially with some bundled "objectless" classes, like Exporter,
- DynaLoader, AutoLoader, and SelfLoader. These classes do not provide
- constructors; they exist only so you may inherit their class methods.
- (It's not entirely clear why inheritance was done here rather than
- traditional module importation.)
-
- For example, here is the POSIX module's @ISA:
-
- package POSIX;
- @ISA = qw(Exporter DynaLoader);
-
- The POSIX module isn't really an object module, but then, neither are
- Exporter or DynaLoader. They're just lending their classes' behaviours
- to POSIX.
-
-
-
-
- PPPPaaaaggggeeee 22221111
-
-
-
-
-
-
- PPPPEEEERRRRLLLLTTTTOOOOOOOOTTTT((((1111)))) PPPPEEEERRRRLLLLTTTTOOOOOOOOTTTT((((1111))))
-
-
-
- Why don't people use MI for object methods much? One reason is that it
- can have complicated side-effects. For one thing, your inheritance graph
- (no longer a tree) might converge back to the same base class. Although
- Perl guards against recursive inheritance, merely having parents who are
- related to each other via a common ancestor, incestuous though it sounds,
- is not forbidden. What if in our Third class shown above we wanted its
- _n_e_w() method to also call both overridden constructors in its two parent
- classes? The SUPER notation would only find the first one. Also, what
- about if the Alpha and Beta classes both had a common ancestor, like
- Nought? If you kept climbing up the inheritance tree calling overridden
- methods, you'd end up calling _N_o_u_g_h_t::_n_e_w() twice, which might well be a
- bad idea.
-
- UUUUNNNNIIIIVVVVEEEERRRRSSSSAAAALLLL:::: TTTThhhheeee RRRRooooooootttt ooooffff AAAAllllllll OOOObbbbjjjjeeeeccccttttssss
-
- Wouldn't it be convenient if all objects were rooted at some ultimate
- base class? That way you could give every object common methods without
- having to go and add it to each and every @ISA. Well, it turns out that
- you can. You don't see it, but Perl tacitly and irrevocably assumes that
- there's an extra element at the end of @ISA: the class UNIVERSAL. In
- version 5.003, there were no predefined methods there, but you could put
- whatever you felt like into it.
-
- However, as of version 5.004 (or some subversive releases, like
- 5.003_08), UNIVERSAL has some methods in it already. These are builtin
- to your Perl binary, so they don't take any extra time to load.
- Predefined methods include _i_s_a(), _c_a_n(), and _V_E_R_S_I_O_N(). _i_s_a() tells you
- whether an object or class "is" another one without having to traverse
- the hierarchy yourself:
-
- $has_io = $fd->isa("IO::Handle");
- $itza_handle = IO::Socket->isa("IO::Handle");
-
- The _c_a_n() method, called against that object or class, reports back
- whether its string argument is a callable method name in that class. In
- fact, it gives you back a function reference to that method:
-
- $his_print_method = $obj->can('as_string');
-
- Finally, the VERSION method checks whether the class (or the object's
- class) has a package global called $VERSION that's high enough, as in:
-
- Some_Module->VERSION(3.0);
- $his_vers = $ob->VERSION();
-
- However, we don't usually call VERSION ourselves. (Remember that an all
- uppercase function name is a Perl convention that indicates that the
- function will be automatically used by Perl in some way.) In this case,
- it happens when you say
-
-
-
-
-
-
- PPPPaaaaggggeeee 22222222
-
-
-
-
-
-
- PPPPEEEERRRRLLLLTTTTOOOOOOOOTTTT((((1111)))) PPPPEEEERRRRLLLLTTTTOOOOOOOOTTTT((((1111))))
-
-
-
- use Some_Module 3.0;
-
- If you wanted to add version checking to your Person class explained
- above, just add this to Person.pm:
-
- use vars qw($VERSION);
- $VERSION = '1.1';
-
- and then in Employee.pm could you can say
-
- use Employee 1.1;
-
- And it would make sure that you have at least that version number or
- higher available. This is not the same as loading in that exact version
- number. No mechanism currently exists for concurrent installation of
- multiple versions of a module. Lamentably.
-
- AAAAlllltttteeeerrrrnnnnaaaatttteeee OOOObbbbjjjjeeeecccctttt RRRReeeepppprrrreeeesssseeeennnnttttaaaattttiiiioooonnnnssss
- Nothing requires objects to be implemented as hash references. An object
- can be any sort of reference so long as its referent has been suitably
- blessed. That means scalar, array, and code references are also fair
- game.
-
- A scalar would work if the object has only one datum to hold. An array
- would work for most cases, but makes inheritance a bit dodgy because you
- have to invent new indices for the derived classes.
-
- AAAArrrrrrrraaaayyyyssss aaaassss OOOObbbbjjjjeeeeccccttttssss
-
- If the user of your class honors the contract and sticks to the
- advertised interface, then you can change its underlying interface if you
- feel like it. Here's another implementation that conforms to the same
- interface specification. This time we'll use an array reference instead
- of a hash reference to represent the object.
-
- package Person;
- use strict;
-
- my($NAME, $AGE, $PEERS) = ( 0 .. 2 );
-
- ############################################
- ## the object constructor (array version) ##
- ############################################
- sub new {
- my $self = [];
- $self->[$NAME] = undef; # this is unnecessary
- $self->[$AGE] = undef; # as is this
- $self->[$PEERS] = []; # but this isn't, really
- bless($self);
- return $self;
- }
-
-
-
-
- PPPPaaaaggggeeee 22223333
-
-
-
-
-
-
- PPPPEEEERRRRLLLLTTTTOOOOOOOOTTTT((((1111)))) PPPPEEEERRRRLLLLTTTTOOOOOOOOTTTT((((1111))))
-
-
-
- sub name {
- my $self = shift;
- if (@_) { $self->[$NAME] = shift }
- return $self->[$NAME];
- }
-
- sub age {
- my $self = shift;
- if (@_) { $self->[$AGE] = shift }
- return $self->[$AGE];
- }
-
- sub peers {
- my $self = shift;
- if (@_) { @{ $self->[$PEERS] } = @_ }
- return @{ $self->[$PEERS] };
- }
-
- 1; # so the require or use succeeds
-
- You might guess that the array access would be a lot faster than the hash
- access, but they're actually comparable. The array is a _l_i_t_t_l_e bit
- faster, but not more than ten or fifteen percent, even when you replace
- the variables above like $AGE with literal numbers, like 1. A bigger
- difference between the two approaches can be found in memory use. A hash
- representation takes up more memory than an array representation because
- you have to allocate memory for the keys as well as for the values.
- However, it really isn't that bad, especially since as of version 5.004,
- memory is only allocated once for a given hash key, no matter how many
- hashes have that key. It's expected that sometime in the future, even
- these differences will fade into obscurity as more efficient underlying
- representations are devised.
-
- Still, the tiny edge in speed (and somewhat larger one in memory) is
- enough to make some programmers choose an array representation for simple
- classes. There's still a little problem with scalability, though,
- because later in life when you feel like creating subclasses, you'll find
- that hashes just work out better.
-
- CCCClllloooossssuuuurrrreeeessss aaaassss OOOObbbbjjjjeeeeccccttttssss
-
- Using a code reference to represent an object offers some fascinating
- possibilities. We can create a new anonymous function (closure) who
- alone in all the world can see the object's data. This is because we put
- the data into an anonymous hash that's lexically visible only to the
- closure we create, bless, and return as the object. This object's
- methods turn around and call the closure as a regular subroutine call,
- passing it the field we want to affect. (Yes, the double-function call
- is slow, but if you wanted fast, you wouldn't be using objects at all,
- eh? :-)
-
-
-
-
-
- PPPPaaaaggggeeee 22224444
-
-
-
-
-
-
- PPPPEEEERRRRLLLLTTTTOOOOOOOOTTTT((((1111)))) PPPPEEEERRRRLLLLTTTTOOOOOOOOTTTT((((1111))))
-
-
-
- Use would be similar to before:
-
- use Person;
- $him = Person->new();
- $him->name("Jason");
- $him->age(23);
- $him->peers( [ "Norbert", "Rhys", "Phineas" ] );
- printf "%s is %d years old.\n", $him->name, $him->age;
- print "His peers are: ", join(", ", @{$him->peers}), "\n";
-
- but the implementation would be radically, perhaps even sublimely
- different:
-
- package Person;
-
- sub new {
- my $that = shift;
- my $class = ref($that) || $that;
- my $self = {
- NAME => undef,
- AGE => undef,
- PEERS => [],
- };
- my $closure = sub {
- my $field = shift;
- if (@_) { $self->{$field} = shift }
- return $self->{$field};
- };
- bless($closure, $class);
- return $closure;
- }
-
- sub name { &{ $_[0] }("NAME", @_[ 1 .. $#_ ] ) }
- sub age { &{ $_[0] }("AGE", @_[ 1 .. $#_ ] ) }
- sub peers { &{ $_[0] }("PEERS", @_[ 1 .. $#_ ] ) }
-
- 1;
-
- Because this object is hidden behind a code reference, it's probably a
- bit mysterious to those whose background is more firmly rooted in
- standard procedural or object-based programming languages than in
- functional programming languages whence closures derive. The object
- created and returned by the _n_e_w() method is itself not a data reference
- as we've seen before. It's an anonymous code reference that has within
- it access to a specific version (lexical binding and instantiation) of
- the object's data, which are stored in the private variable $self.
- Although this is the same function each time, it contains a different
- version of $self.
-
- When a method like $him->name("Jason") is called, its implicit zeroth
- argument is the invoking object--just as it is with all method calls.
- But in this case, it's our code reference (something like a function
-
-
-
- PPPPaaaaggggeeee 22225555
-
-
-
-
-
-
- PPPPEEEERRRRLLLLTTTTOOOOOOOOTTTT((((1111)))) PPPPEEEERRRRLLLLTTTTOOOOOOOOTTTT((((1111))))
-
-
-
- pointer in C++, but with deep binding of lexical variables). There's not
- a lot to be done with a code reference beyond calling it, so that's just
- what we do when we say &{$_[0]}. This is just a regular function call,
- not a method call. The initial argument is the string "NAME", and any
- remaining arguments are whatever had been passed to the method itself.
-
- Once we're executing inside the closure that had been created in _n_e_w(),
- the $self hash reference suddenly becomes visible. The closure grabs its
- first argument ("NAME" in this case because that's what the _n_a_m_e() method
- passed it), and uses that string to subscript into the private hash
- hidden in its unique version of $self.
-
- Nothing under the sun will allow anyone outside the executing method to
- be able to get at this hidden data. Well, nearly nothing. You _c_o_u_l_d
- single step through the program using the debugger and find out the
- pieces while you're in the method, but everyone else is out of luck.
-
- There, if that doesn't excite the Scheme folks, then I just don't know
- what will. Translation of this technique into C++, Java, or any other
- braindead-static language is left as a futile exercise for aficionados of
- those camps.
-
- You could even add a bit of nosiness via the _c_a_l_l_e_r() function and make
- the closure refuse to operate unless called via its own package. This
- would no doubt satisfy certain fastidious concerns of programming police
- and related puritans.
-
- If you were wondering when Hubris, the third principle virtue of a
- programmer, would come into play, here you have it. (More seriously,
- Hubris is just the pride in craftsmanship that comes from having written
- a sound bit of well-designed code.)
-
- AAAAUUUUTTTTOOOOLLLLOOOOAAAADDDD:::: PPPPrrrrooooxxxxyyyy MMMMeeeetttthhhhooooddddssss
- Autoloading is a way to intercept calls to undefined methods. An
- autoload routine may choose to create a new function on the fly, either
- loaded from disk or perhaps just _e_v_a_l()ed right there. This define-on-
- the-fly strategy is why it's called autoloading.
-
- But that's only one possible approach. Another one is to just have the
- autoloaded method itself directly provide the requested service. When
- used in this way, you may think of autoloaded methods as "proxy" methods.
-
- When Perl tries to call an undefined function in a particular package and
- that function is not defined, it looks for a function in that same
- package called AUTOLOAD. If one exists, it's called with the same
- arguments as the original function would have had. The fully-qualified
- name of the function is stored in that package's global variable
- $AUTOLOAD. Once called, the function can do anything it would like,
- including defining a new function by the right name, and then doing a
- really fancy kind of goto right to it, erasing itself from the call
- stack.
-
-
-
-
- PPPPaaaaggggeeee 22226666
-
-
-
-
-
-
- PPPPEEEERRRRLLLLTTTTOOOOOOOOTTTT((((1111)))) PPPPEEEERRRRLLLLTTTTOOOOOOOOTTTT((((1111))))
-
-
-
- What does this have to do with objects? After all, we keep talking about
- functions, not methods. Well, since a method is just a function with an
- extra argument and some fancier semantics about where it's found, we can
- use autoloading for methods, too. Perl doesn't start looking for an
- AUTOLOAD method until it has exhausted the recursive hunt up through
- @ISA, though. Some programmers have even been known to define a
- UNIVERSAL::AUTOLOAD method to trap unresolved method calls to any kind of
- object.
-
- AAAAuuuuttttoooollllooooaaaaddddeeeedddd DDDDaaaattttaaaa MMMMeeeetttthhhhooooddddssss
-
- You probably began to get a little suspicious about the duplicated code
- way back earlier when we first showed you the Person class, and then
- later the Employee class. Each method used to access the hash fields
- looked virtually identical. This should have tickled that great
- programming virtue, Impatience, but for the time, we let Laziness win
- out, and so did nothing. Proxy methods can cure this.
-
- Instead of writing a new function every time we want a new data field,
- we'll use the autoload mechanism to generate (actually, mimic) methods on
- the fly. To verify that we're accessing a valid member, we will check
- against an _permitted (pronounced "under-permitted") field, which is a
- reference to a file-scoped lexical (like a C file static) hash of
- permitted fields in this record called %fields. Why the underscore? For
- the same reason as the _CENSUS field we once used: as a marker that means
- "for internal use only".
-
- Here's what the module initialization code and class constructor will
- look like when taking this approach:
-
- package Person;
- use Carp;
- use vars qw($AUTOLOAD); # it's a package global
-
- my %fields = (
- name => undef,
- age => undef,
- peers => undef,
- );
-
- sub new {
- my $that = shift;
- my $class = ref($that) || $that;
- my $self = {
- _permitted => \%fields,
- %fields,
- };
- bless $self, $class;
- return $self;
- }
-
- If we wanted our record to have default values, we could fill those in
-
-
-
- PPPPaaaaggggeeee 22227777
-
-
-
-
-
-
- PPPPEEEERRRRLLLLTTTTOOOOOOOOTTTT((((1111)))) PPPPEEEERRRRLLLLTTTTOOOOOOOOTTTT((((1111))))
-
-
-
- where current we have undef in the %fields hash.
-
- Notice how we saved a reference to our class data on the object itself?
- Remember that it's important to access class data through the object
- itself instead of having any method reference %fields directly, or else
- you won't have a decent inheritance.
-
- The real magic, though, is going to reside in our proxy method, which
- will handle all calls to undefined methods for objects of class Person
- (or subclasses of Person). It has to be called AUTOLOAD. Again, it's
- all caps because it's called for us implicitly by Perl itself, not by a
- user directly.
-
- sub AUTOLOAD {
- my $self = shift;
- my $type = ref($self)
- or croak "$self is not an object";
-
- my $name = $AUTOLOAD;
- $name =~ s/.*://; # strip fully-qualified portion
-
- unless (exists $self->{_permitted}->{$name} ) {
- croak "Can't access `$name' field in class $type";
- }
-
- if (@_) {
- return $self->{$name} = shift;
- } else {
- return $self->{$name};
- }
- }
-
- Pretty nifty, eh? All we have to do to add new data fields is modify
- %fields. No new functions need be written.
-
- I could have avoided the _permitted field entirely, but I wanted to
- demonstrate how to store a reference to class data on the object so you
- wouldn't have to access that class data directly from an object method.
-
- IIIInnnnhhhheeeerrrriiiitttteeeedddd AAAAuuuuttttoooollllooooaaaaddddeeeedddd DDDDaaaattttaaaa MMMMeeeetttthhhhooooddddssss
-
- But what about inheritance? Can we define our Employee class similarly?
- Yes, so long as we're careful enough.
-
- Here's how to be careful:
-
- package Employee;
- use Person;
- use strict;
- use vars qw(@ISA);
- @ISA = qw(Person);
-
-
-
-
- PPPPaaaaggggeeee 22228888
-
-
-
-
-
-
- PPPPEEEERRRRLLLLTTTTOOOOOOOOTTTT((((1111)))) PPPPEEEERRRRLLLLTTTTOOOOOOOOTTTT((((1111))))
-
-
-
- my %fields = (
- id => undef,
- salary => undef,
- );
-
- sub new {
- my $that = shift;
- my $class = ref($that) || $that;
- my $self = bless $that->SUPER::new(), $class;
- my($element);
- foreach $element (keys %fields) {
- $self->{_permitted}->{$element} = $fields{$element};
- }
- @{$self}{keys %fields} = values %fields;
- return $self;
- }
-
- Once we've done this, we don't even need to have an AUTOLOAD function in
- the Employee package, because we'll grab Person's version of that via
- inheritance, and it will all work out just fine.
-
- MMMMeeeettttaaaaccccllllaaaassssssssiiiiccccaaaallll TTTToooooooollllssss
- Even though proxy methods can provide a more convenient approach to
- making more struct-like classes than tediously coding up data methods as
- functions, it still leaves a bit to be desired. For one thing, it means
- you have to handle bogus calls that you don't mean to trap via your
- proxy. It also means you have to be quite careful when dealing with
- inheritance, as detailed above.
-
- Perl programmers have responded to this by creating several different
- class construction classes. These metaclasses are classes that create
- other classes. A couple worth looking at are Class::Struct and Alias.
- These and other related metaclasses can be found in the modules directory
- on CPAN.
-
- CCCCllllaaaassssssss::::::::SSSSttttrrrruuuucccctttt
-
- One of the older ones is Class::Struct. In fact, its syntax and
- interface were sketched out long before perl5 even solidified into a real
- thing. What it does is provide you a way to "declare" a class as having
- objects whose fields are of a specific type. The function that does this
- is called, not surprisingly enough, _s_t_r_u_c_t(). Because structures or
- records are not base types in Perl, each time you want to create a class
- to provide a record-like data object, you yourself have to define a _n_e_w()
- method, plus separate data-access methods for each of that record's
- fields. You'll quickly become bored with this process. The
- _C_l_a_s_s::_S_t_r_u_c_t::_s_t_r_u_c_t() function alleviates this tedium.
-
- Here's a simple example of using it:
-
-
-
-
-
-
- PPPPaaaaggggeeee 22229999
-
-
-
-
-
-
- PPPPEEEERRRRLLLLTTTTOOOOOOOOTTTT((((1111)))) PPPPEEEERRRRLLLLTTTTOOOOOOOOTTTT((((1111))))
-
-
-
- use Class::Struct qw(struct);
- use Jobbie; # user-defined; see below
-
- struct 'Fred' => {
- one => '$',
- many => '@',
- profession => Jobbie, # calls Jobbie->new()
- };
-
- $ob = Fred->new;
- $ob->one("hmmmm");
-
- $ob->many(0, "here");
- $ob->many(1, "you");
- $ob->many(2, "go");
- print "Just set: ", $ob->many(2), "\n";
-
- $ob->profession->salary(10_000);
-
- You can declare types in the struct to be basic Perl types, or user-
- defined types (classes). User types will be initialized by calling that
- class's _n_e_w() method.
-
- Here's a real-world example of using struct generation. Let's say you
- wanted to override Perl's idea of _g_e_t_h_o_s_t_b_y_n_a_m_e() and _g_e_t_h_o_s_t_b_y_a_d_d_r() so
- that they would return objects that acted like C structures. We don't
- care about high-falutin' OO gunk. All we want is for these objects to
- act like structs in the C sense.
-
- use Socket;
- use Net::hostent;
- $h = gethostbyname("perl.com"); # object return
- printf "perl.com's real name is %s, address %s\n",
- $h->name, inet_ntoa($h->addr);
-
- Here's how to do this using the Class::Struct module. The crux is going
- to be this call:
-
- struct 'Net::hostent' => [ # note bracket
- name => '$',
- aliases => '@',
- addrtype => '$',
- 'length' => '$',
- addr_list => '@',
- ];
-
- Which creates object methods of those names and types. It even creates a
- _n_e_w() method for us.
-
- We could also have implemented our object this way:
-
-
-
-
-
- PPPPaaaaggggeeee 33330000
-
-
-
-
-
-
- PPPPEEEERRRRLLLLTTTTOOOOOOOOTTTT((((1111)))) PPPPEEEERRRRLLLLTTTTOOOOOOOOTTTT((((1111))))
-
-
-
- struct 'Net::hostent' => { # note brace
- name => '$',
- aliases => '@',
- addrtype => '$',
- 'length' => '$',
- addr_list => '@',
- };
-
- and then Class::Struct would have used an anonymous hash as the object
- type, instead of an anonymous array. The array is faster and smaller,
- but the hash works out better if you eventually want to do inheritance.
- Since for this struct-like object we aren't planning on inheritance, this
- time we'll opt for better speed and size over better flexibility.
-
- Here's the whole implementation:
-
- package Net::hostent;
- use strict;
-
- BEGIN {
- use Exporter ();
- use vars qw(@EXPORT @EXPORT_OK %EXPORT_TAGS);
- @EXPORT = qw(gethostbyname gethostbyaddr gethost);
- @EXPORT_OK = qw(
- $h_name @h_aliases
- $h_addrtype $h_length
- @h_addr_list $h_addr
- );
- %EXPORT_TAGS = ( FIELDS => [ @EXPORT_OK, @EXPORT ] );
- }
- use vars @EXPORT_OK;
-
- # Class::Struct forbids use of @ISA
- sub import { goto &Exporter::import }
-
- use Class::Struct qw(struct);
- struct 'Net::hostent' => [
- name => '$',
- aliases => '@',
- addrtype => '$',
- 'length' => '$',
- addr_list => '@',
- ];
-
- sub addr { shift->addr_list->[0] }
-
-
-
-
-
-
-
-
-
-
- PPPPaaaaggggeeee 33331111
-
-
-
-
-
-
- PPPPEEEERRRRLLLLTTTTOOOOOOOOTTTT((((1111)))) PPPPEEEERRRRLLLLTTTTOOOOOOOOTTTT((((1111))))
-
-
-
- sub populate (@) {
- return unless @_;
- my $hob = new(); # Class::Struct made this!
- $h_name = $hob->[0] = $_[0];
- @h_aliases = @{ $hob->[1] } = split ' ', $_[1];
- $h_addrtype = $hob->[2] = $_[2];
- $h_length = $hob->[3] = $_[3];
- $h_addr = $_[4];
- @h_addr_list = @{ $hob->[4] } = @_[ (4 .. $#_) ];
- return $hob;
- }
-
- sub gethostbyname ($) { populate(CORE::gethostbyname(shift)) }
-
- sub gethostbyaddr ($;$) {
- my ($addr, $addrtype);
- $addr = shift;
- require Socket unless @_;
- $addrtype = @_ ? shift : Socket::AF_INET();
- populate(CORE::gethostbyaddr($addr, $addrtype))
- }
-
- sub gethost($) {
- if ($_[0] =~ /^\d+(?:\.\d+(?:\.\d+(?:\.\d+)?)?)?$/) {
- require Socket;
- &gethostbyaddr(Socket::inet_aton(shift));
- } else {
- &gethostbyname;
- }
- }
-
- 1;
-
- We've snuck in quite a fair bit of other concepts besides just dynamic
- class creation, like overriding core functions, import/export bits,
- function prototyping, short-cut function call via &whatever, and function
- replacement with goto &whatever. These all mostly make sense from the
- perspective of a traditional module, but as you can see, we can also use
- them in an object module.
-
- You can look at other object-based, struct-like overrides of core
- functions in the 5.004 release of Perl in File::stat, Net::hostent,
- Net::netent, Net::protoent, Net::servent, Time::gmtime, Time::localtime,
- User::grent, and User::pwent. These modules have a final component
- that's all lowercase, by convention reserved for compiler pragmas,
- because they affect the compilation and change a builtin function. They
- also have the type names that a C programmer would most expect.
-
- DDDDaaaattttaaaa MMMMeeeemmmmbbbbeeeerrrrssss aaaassss VVVVaaaarrrriiiiaaaabbbblllleeeessss
-
-
-
-
-
-
- PPPPaaaaggggeeee 33332222
-
-
-
-
-
-
- PPPPEEEERRRRLLLLTTTTOOOOOOOOTTTT((((1111)))) PPPPEEEERRRRLLLLTTTTOOOOOOOOTTTT((((1111))))
-
-
-
- If you're used to C++ objects, then you're accustomed to being able to
- get at an object's data members as simple variables from within a method.
- The Alias module provides for this, as well as a good bit more, such as
- the possibility of private methods that the object can call but folks
- outside the class cannot.
-
- Here's an example of creating a Person using the Alias module. When you
- update these magical instance variables, you automatically update value
- fields in the hash. Convenient, eh?
-
- package Person;
-
- # this is the same as before...
- sub new {
- my $that = shift;
- my $class = ref($that) || $that;
- my $self = {
- NAME => undef,
- AGE => undef,
- PEERS => [],
- };
- bless($self, $class);
- return $self;
- }
-
- use Alias qw(attr);
- use vars qw($NAME $AGE $PEERS);
-
- sub name {
- my $self = attr shift;
- if (@_) { $NAME = shift; }
- return $NAME;
- }
-
- sub age {
- my $self = attr shift;
- if (@_) { $AGE = shift; }
- return $AGE;
- }
-
- sub peers {
- my $self = attr shift;
- if (@_) { @PEERS = @_; }
- return @PEERS;
- }
-
- sub exclaim {
- my $self = attr shift;
- return sprintf "Hi, I'm %s, age %d, working with %s",
- $NAME, $AGE, join(", ", @PEERS);
- }
-
-
-
-
- PPPPaaaaggggeeee 33333333
-
-
-
-
-
-
- PPPPEEEERRRRLLLLTTTTOOOOOOOOTTTT((((1111)))) PPPPEEEERRRRLLLLTTTTOOOOOOOOTTTT((((1111))))
-
-
-
- sub happy_birthday {
- my $self = attr shift;
- return ++$AGE;
- }
-
- The need for the use vars declaration is because what Alias does is play
- with package globals with the same name as the fields. To use globals
- while use strict is in effect, you have to predeclare them. These
- package variables are localized to the block enclosing the _a_t_t_r() call
- just as if you'd used a _l_o_c_a_l() on them. However, that means that
- they're still considered global variables with temporary values, just as
- with any other _l_o_c_a_l().
-
- It would be nice to combine Alias with something like Class::Struct or
- Class::MethodMaker.
-
- NNNNOOOOTTTTEEEESSSS
-
- OOOObbbbjjjjeeeecccctttt TTTTeeeerrrrmmmmiiiinnnnoooollllooooggggyyyy
-
- In the various OO literature, it seems that a lot of different words are
- used to describe only a few different concepts. If you're not already an
- object programmer, then you don't need to worry about all these fancy
- words. But if you are, then you might like to know how to get at the
- same concepts in Perl.
-
- For example, it's common to call an object an _i_n_s_t_a_n_c_e of a class and to
- call those objects' methods _i_n_s_t_a_n_c_e _m_e_t_h_o_d_s. Data fields peculiar to
- each object are often called _i_n_s_t_a_n_c_e _d_a_t_a or _o_b_j_e_c_t _a_t_t_r_i_b_u_t_e_s, and data
- fields common to all members of that class are _c_l_a_s_s _d_a_t_a, _c_l_a_s_s
- _a_t_t_r_i_b_u_t_e_s, or _s_t_a_t_i_c _d_a_t_a _m_e_m_b_e_r_s.
-
- Also, _b_a_s_e _c_l_a_s_s, _g_e_n_e_r_i_c _c_l_a_s_s, and _s_u_p_e_r_c_l_a_s_s all describe the same
- notion, whereas _d_e_r_i_v_e_d _c_l_a_s_s, _s_p_e_c_i_f_i_c _c_l_a_s_s, and _s_u_b_c_l_a_s_s describe the
- other related one.
-
- C++ programmers have _s_t_a_t_i_c _m_e_t_h_o_d_s and _v_i_r_t_u_a_l _m_e_t_h_o_d_s, but Perl only
- has _c_l_a_s_s _m_e_t_h_o_d_s and _o_b_j_e_c_t _m_e_t_h_o_d_s. Actually, Perl only has methods.
- Whether a method gets used as a class or object method is by usage only.
- You could accidentally call a class method (one expecting a string
- argument) on an object (one expecting a reference), or vice versa.
-
- From the C++ perspective, all methods in Perl are virtual. This, by the
- way, is why they are never checked for function prototypes in the
- argument list as regular builtin and user-defined functions can be.
-
- Because a class is itself something of an object, Perl's classes can be
- taken as describing both a "class as meta-object" (also called _o_b_j_e_c_t
- _f_a_c_t_o_r_y) philosophy and the "class as type definition" (_d_e_c_l_a_r_i_n_g
- behaviour, not _d_e_f_i_n_i_n_g mechanism) idea. C++ supports the latter notion,
- but not the former.
-
-
-
-
- PPPPaaaaggggeeee 33334444
-
-
-
-
-
-
- PPPPEEEERRRRLLLLTTTTOOOOOOOOTTTT((((1111)))) PPPPEEEERRRRLLLLTTTTOOOOOOOOTTTT((((1111))))
-
-
-
- SSSSEEEEEEEE AAAALLLLSSSSOOOO
- The following manpages will doubtless provide more background for this
- one: the _p_e_r_l_m_o_d manpage, the _p_e_r_l_r_e_f manpage, the _p_e_r_l_o_b_j manpage, the
- _p_e_r_l_b_o_t manpage, the _p_e_r_l_t_i_e manpage, and the _o_v_e_r_l_o_a_d manpage.
-
- AAAAUUUUTTTTHHHHOOOORRRR AAAANNNNDDDD CCCCOOOOPPPPYYYYRRRRIIIIGGGGHHHHTTTT
- Copyright (c) 1997, 1998 Tom Christiansen All rights reserved.
-
- When included as part of the Standard Version of Perl, or as part of its
- complete documentation whether printed or otherwise, this work may be
- distributed only under the terms of Perl's Artistic License. Any
- distribution of this file or derivatives thereof _o_u_t_s_i_d_e of that package
- require that special arrangements be made with copyright holder.
-
- Irrespective of its distribution, all code examples in this file are
- hereby placed into the public domain. You are permitted and encouraged
- to use this code in your own programs for fun or for profit as you see
- fit. A simple comment in the code giving credit would be courteous but
- is not required.
-
- CCCCOOOOPPPPYYYYRRRRIIIIGGGGHHHHTTTT
- AAAAcccckkkknnnnoooowwwwlllleeeeddddggggmmmmeeeennnnttttssss
-
- Thanks to Larry Wall, Roderick Schertler, Gurusamy Sarathy, Dean
- Roehrich, Raphael Manfredi, Brent Halsey, Greg Bacon, Brad Appleton, and
- many others for their helpful comments.
-
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- PPPPEEEERRRRLLLLTTTTOOOOOOOOTTTT((((1111)))) PPPPEEEERRRRLLLLTTTTOOOOOOOOTTTT((((1111))))
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